Lead Weapons Artist, Solid State Studios
Company: Blizzard Entertainment
Location: Santa Monica
Posted on: March 12, 2023
Job Description:
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Weapons Artist, Solid State Studios Apply locations Santa Monica
time type Full time posted on Posted 7 Days Ago job requisition id
R019862 Job Title:Lead Weapons Artist, Solid State
StudiosRequisition ID:R019862Job Description:Job Title: Lead
Weapons Artist, Solid State StudiosLocation: Santa Monica, CAYour
PlatformWelcome to Solid State Studios. We're a new in-house studio
within Activision, dedicated to developing the best AAA mobile
games in the world. Our first project is Call of Duty: Warzone for
Mobile, and we're looking for great talent, passionate about their
work, who share our belief in what AAA experiences on mobile can
and should be. We're incredibly excited to build out our teams and
get to work, and invite you to join us in making something
special!Your MissionSolid State Studios is currently seeking an
experienced Lead Weapons Artist for the upcoming AAA mobile game,
Call of Duty: Warzone Mobile. Your mission is to inspire, mentor,
and lead a team of high-caliber artists who create authentic
weapons that will be enjoyed by millions of gamers across the
globe. Our Lead Artists are role-models that not only manage the
team through challenge and change, but they also build up
individuals into highly engaged, efficient, and effective
teammates. Above all, we are looking for an innovative and
dedicated leader to help tell our story.Responsibilities
- Work closely with the Art Director and team to deliver industry
leading assets.
- Create visually appealing, realistic 3D designs of firearms
from real world inspiration.
- Research subject matter relating to objectives to ensure an
authentic experience.
- Troubleshoot technical and artistic issues.
- Communicate effectively with team members, production and
management to ensure that project goals are met.
- Take creative ownership of weapon blueprint and skin
creation.
- Contribute to high quality visuals with the goal of setting the
bar.
- Able to prioritize and delegate tasks to junior members of the
art team.
- Help train and mentor more junior artists.
- Experience working with External Partners.
- Be a proactive self-starter that can independently implement
high-level direction.
- Provide your team with consistent guidance, opportunities, and
resources.
- Lead, task, mentor and conduct one-to-one meetings with your
Weapon Artists as well External teams.
- Empower artists to thrive on open and welcome constructive
criticism.
- Champion standard methodologies and advocate towards
streamlining tools and processes.
- Contribute creative and original ideas towards all aspects of
game production and development.Minimum Requirements
- 6+ total years in the games industry working in an art
capacity, with at least 3 shipped titles in the AAA console / PC /
Mobile space.
- 2+ years and at least 1 shipped title as a Lead Weapons
Artist.
- Ability to lead by example echoed through a professional and
egoless personality.
- Strong understanding of creating weapon art assets in multiple
major 3D and 2D
- packages (3DS Max or Maya and Photoshop or Substance).
- Excellent understanding of Physically Based Rendering systems
and techniques.
- Possesses in-depth understanding of game engines, pipelines,
and processes.
- Comprehensive knowledge of weapon designs; including form,
shape, structure, functionality, and purpose.
- Rock-solid communication and problem-solving skills.
- Proven ability to thrive in a challenging and often ambiguous
environment.
- Strong understanding of game art with ability to clearly
discuss modern trends.
- Inspiring portfolio demonstrating focus and commitment to
realistic weapons and current
- gen 2D/3D asset creation; ideally demonstrating hard surface
firearm and weapon models with high-quality materials and
textures.Extra Points
- Familiarity with Call of Duty IP and storylines
- First Person Shooter development experience
- Previous experience designing for mobile devicesOur WorldSolid
State Studios is an emerging team within Activision Publishing
focusing on both publishing and live operations for Call of Duty
Mobile along with our new in-house studio dedicated to the
development of AAA mobile titles. Designed around the singular
focus of creating the best games in our space, ours is a mobile
studio like no other. Developing in collaboration with Activision
studios around the world, work on a new AAA mobile game in the Call
of Duty franchise has begun. It takes the industry's best talent to
make entertainment history, and while we have world-class
franchises, infrastructure and resources, our success comes from a
driven and diverse team of people producing greatness together.
We're looking for developers from mobile and PC backgrounds
passionate about their work and who believe in realizing the
potential of mobile gaming as much as we do.Activision is an Equal
Opportunity Employer. All qualified applicants will receive
consideration for employment without regard to race, color,
religion, sex, sexual orientation, gender identity, gender
expression, national origin, protected veteran status, or any other
basis protected by applicable law and will not be discriminated
against on the basis of disability.RewardsWe provide a suite of
benefits that promote physical, emotional and financial well-being
for 'Every World' - we've got our employees covered! Subject to
eligibility requirements, the Company offers comprehensive benefits
including:
- Medical, dental, vision, health savings account or health
reimbursement account, healthcare spending accounts, dependent care
spending accounts, life and AD&D insurance, disability
insurance;
- 401(k) with Company match, tuition reimbursement, charitable
donation matching;
- Paid holidays and vacation, paid sick time, floating holidays,
compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and
discounted games, and a variety of other voluntary benefit programs
like supplemental life & disability, legal service, ID protection,
rental insurance, and others;
- If the Company requires that you move geographic locations for
the job, then you may also be eligible for relocation
assistance.Eligibility to participate in these benefits may vary
for part time and temporary full-time employees and interns with
the Company. You can learn more by visiting
https://www.benefitsforeveryworld.com/ .In the U.S., the standard
base pay range for this role is $97,200.00 - $179,900.00 Annual.
This base pay range is for the U.S. and is not applicable to
locations outside of the U.S. Actual amounts will vary depending on
experience, performance and location. In addition to a competitive
base pay, employees in this role may be eligible for incentive
compensation. Incentive compensation is not guaranteed. About Us
Activision Blizzard, Inc. is the world's largest interactive
entertainment company, with operations across North America,
Europe, and Asia. We are home to some of the most beloved
entertainment franchises including Call of Duty -, Skylanders -,
World of Warcraft -, Overwatch -, Diablo -, Candy Crush---, and
Bubble Witch---. Our combined entertainment network delights
hundreds of millions of monthly active users in 196 countries,
making us the largest gaming network on the planet!
We're proud to be recognized as one of FORTUNE's "100 Best
Companies To Work For -" for five consecutive years and have earned
a spot on FORTUNE's "Most Admired Companies," and "Future 50"
lists. Our 10,000+ global employees are some of the best and
brightest talents across entertainment, media, and technology. This
Applicant Privacy Notice summarizes how the information you submit
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whom we share this information, please see our - applicant Privacy
Policy . Please click one of the following links to see the full
Applicant Privacy Policy In your language: Chinese , French -
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Keywords: Blizzard Entertainment, Santa Monica , Lead Weapons Artist, Solid State Studios, Advertising , Santa Monica, California
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