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Lead Weapons Artist, Solid State Studios

Company: Blizzard Entertainment
Location: Santa Monica
Posted on: March 12, 2023

Job Description:

Lead Weapons Artist, Solid State Studios page is loaded Lead Weapons Artist, Solid State Studios Apply locations Santa Monica time type Full time posted on Posted 7 Days Ago job requisition id R019862 Job Title:Lead Weapons Artist, Solid State StudiosRequisition ID:R019862Job Description:Job Title: Lead Weapons Artist, Solid State StudiosLocation: Santa Monica, CAYour PlatformWelcome to Solid State Studios. We're a new in-house studio within Activision, dedicated to developing the best AAA mobile games in the world. Our first project is Call of Duty: Warzone for Mobile, and we're looking for great talent, passionate about their work, who share our belief in what AAA experiences on mobile can and should be. We're incredibly excited to build out our teams and get to work, and invite you to join us in making something special!Your MissionSolid State Studios is currently seeking an experienced Lead Weapons Artist for the upcoming AAA mobile game, Call of Duty: Warzone Mobile. Your mission is to inspire, mentor, and lead a team of high-caliber artists who create authentic weapons that will be enjoyed by millions of gamers across the globe. Our Lead Artists are role-models that not only manage the team through challenge and change, but they also build up individuals into highly engaged, efficient, and effective teammates. Above all, we are looking for an innovative and dedicated leader to help tell our story.Responsibilities

  • Work closely with the Art Director and team to deliver industry leading assets.
  • Create visually appealing, realistic 3D designs of firearms from real world inspiration.
  • Research subject matter relating to objectives to ensure an authentic experience.
  • Troubleshoot technical and artistic issues.
  • Communicate effectively with team members, production and management to ensure that project goals are met.
  • Take creative ownership of weapon blueprint and skin creation.
  • Contribute to high quality visuals with the goal of setting the bar.
  • Able to prioritize and delegate tasks to junior members of the art team.
  • Help train and mentor more junior artists.
  • Experience working with External Partners.
  • Be a proactive self-starter that can independently implement high-level direction.
  • Provide your team with consistent guidance, opportunities, and resources.
  • Lead, task, mentor and conduct one-to-one meetings with your Weapon Artists as well External teams.
  • Empower artists to thrive on open and welcome constructive criticism.
  • Champion standard methodologies and advocate towards streamlining tools and processes.
  • Contribute creative and original ideas towards all aspects of game production and development.Minimum Requirements
    • 6+ total years in the games industry working in an art capacity, with at least 3 shipped titles in the AAA console / PC / Mobile space.
    • 2+ years and at least 1 shipped title as a Lead Weapons Artist.
    • Ability to lead by example echoed through a professional and egoless personality.
    • Strong understanding of creating weapon art assets in multiple major 3D and 2D
    • packages (3DS Max or Maya and Photoshop or Substance).
    • Excellent understanding of Physically Based Rendering systems and techniques.
    • Possesses in-depth understanding of game engines, pipelines, and processes.
    • Comprehensive knowledge of weapon designs; including form, shape, structure, functionality, and purpose.
    • Rock-solid communication and problem-solving skills.
    • Proven ability to thrive in a challenging and often ambiguous environment.
    • Strong understanding of game art with ability to clearly discuss modern trends.
    • Inspiring portfolio demonstrating focus and commitment to realistic weapons and current
    • gen 2D/3D asset creation; ideally demonstrating hard surface firearm and weapon models with high-quality materials and textures.Extra Points
      • Familiarity with Call of Duty IP and storylines
      • First Person Shooter development experience
      • Previous experience designing for mobile devicesOur WorldSolid State Studios is an emerging team within Activision Publishing focusing on both publishing and live operations for Call of Duty Mobile along with our new in-house studio dedicated to the development of AAA mobile titles. Designed around the singular focus of creating the best games in our space, ours is a mobile studio like no other. Developing in collaboration with Activision studios around the world, work on a new AAA mobile game in the Call of Duty franchise has begun. It takes the industry's best talent to make entertainment history, and while we have world-class franchises, infrastructure and resources, our success comes from a driven and diverse team of people producing greatness together. We're looking for developers from mobile and PC backgrounds passionate about their work and who believe in realizing the potential of mobile gaming as much as we do.Activision is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
        • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
        • 401(k) with Company match, tuition reimbursement, charitable donation matching;
        • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
        • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
        • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting .In the U.S., the standard base pay range for this role is $97,200.00 - $179,900.00 Annual. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. About Us Activision Blizzard, Inc. is the world's largest interactive entertainment company, with operations across North America, Europe, and Asia. We are home to some of the most beloved entertainment franchises including Call of Duty -, Skylanders -, World of Warcraft -, Overwatch -, Diablo -, Candy Crush---, and Bubble Witch---. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

          We're proud to be recognized as one of FORTUNE's "100 Best Companies To Work For -" for five consecutive years and have earned a spot on FORTUNE's "Most Admired Companies," and "Future 50" lists. Our 10,000+ global employees are some of the best and brightest talents across entertainment, media, and technology. This Applicant Privacy Notice summarizes how the information you submit as a job applicant through this website will be handled and protected by Activision Blizzard and its subsidiaries ("we" or "us") For full details regarding the types of information we may collect from you, how and why we use this information, and with whom we share this information, please see our - applicant Privacy Policy . Please click one of the following links to see the full Applicant Privacy Policy In your language: Chinese , French - Canada , French - Europe , - German , Spanish

Keywords: Blizzard Entertainment, Santa Monica , Lead Weapons Artist, Solid State Studios, Advertising , Santa Monica, California

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